Air Gallet is a 1996 vertical scrolling arcade shooter published by Banpresto and developed by Gazelle, a studio founded in 1994 by former Toaplan employees after Toaplan declared bankruptcy that same year. Gazelle was founded by Tatsuya Uemura, Junya Inoue, Mikio Yamaguchi, Kaneyo Ohira and Yoshitatsu Sakai, all veterans of one of Japan's most celebrated arcade shooter studios. That lineage matters, because it puts Air Gallet in a direct creative chain that runs from Toaplan straight through to CAVE.
Players control a fighter jet across six levels to take down a terrorist organisation that is destroying major cities around the world and brainwashing the global population with propaganda. The game features four distinct weapon types: a laser, a support drone, a tracing missile and a gatling spread shot. Each weapon requires four power-up tokens to reach the next level, with four upgrade levels available per weapon type. Two special bomb weapons can also be collected, with the green Energy Spark clearing all bullets from the screen and the blue Thunder Drive delivering a narrower, more focused blast that only clears bullets that make direct contact.
The development story behind Air Gallet is one of the most fascinating in arcade history. Junya Inoue confirmed in an interview that due to financial difficulties at Gazelle, the game's deadline was moved forward mid-development. At that point, over 50% of the stages still needed to be built and only two to three months remained. Inoue revealed that the company's financial situation meant the game had to be rushed and they were unable to properly adjust its balance. Despite that, the sprite layering and visual presentation drew genuine praise on release.
Air Gallet is the only original IP from Gazelle and was the second of only three games the studio ever developed. Junya Inoue, who worked on this game at Gazelle, went on to become one of CAVE's most celebrated staffers shortly afterwards. A remaster titled Airgallet EXA Label was released in March 2025 exclusively for the exA-Arcadia coin-op platform, with Junya Inoue and Keishi Yonao brought back to work on it. It includes the original game with bug fixes alongside a new EXA Mode with updated scoring and new voice overs.
The original 1996 release features voice work from Lenne Hardt and Jeff Manning. Today MAME preserves the full arcade version exactly as it appeared in cabinets, and that is what you are watching right here.
On this channel we play through arcade games and give you full commentary throughout, so you get the complete experience alongside the footage. If you are new here, welcome, there is plenty more to explore, so hit subscribe and stay for the ride.
Thursday, 28 May 2026
Air Gallet
Blood Bros.
Blood Bros. is a 1990 arcade shooter from TAD Corporation, the Japanese developer responsible for Cabal back in 1988. This one is a spiritual follow-up to that game, set in a Wild West world and built around the same over-the-shoulder shooting style that made Cabal such a hit in arcades two years earlier.
The story is exactly the kind of setup arcade games of this era did so well. Two blood brothers, one a cowboy and one a Native American, join forces to track down Big Bad John, described in the game as the most wanted outlaw in Dodge City. Up to two players can take on the game together, with player one controlling the cowboy and player two taking the Native American role.
What sets this apart from a lot of shooters of the time is how destructible the world around you is. Barrels, glass bottles, bridges, buildings, mountains and entire landscapes can all be levelled as the action unfolds. When every enemy on a stage is taken out, the remaining structures collapse on their own, the screen clears, and the brothers do a comical victory dance as they walk off into the distance. That detail alone tells you a lot about the personality TAD put into this one.
Players carry unlimited ammunition for their primary gun alongside a limited supply of dynamite sticks, which work in a similar way to grenades and deliver far more damage than standard fire. The working title for the game, found buried in dead code inside another TAD release called Sky Smasher, was "Cabal II In West." A pirate version of Blood Bros. also circulated under the name West Story.
Despite the title screen displaying 1990, the game was not released in Japan until January 1991. In North America the game was published by Fabtek rather than TAD Corporation directly. The game ran on Cabal-related hardware, directed by Hiro Kakiuchi with music composed by Yuji Tezuka and Yusaku Aoki.
Today MAME preserves the full arcade experience exactly as it appeared in cabinets, and that is exactly what you are watching here.
On this channel we play through games and give you full commentary along the way, so you get the whole picture, not just the footage. If you are new here, welcome, hit subscribe and come back anytime for more arcade
gaming done properly.
Wednesday, 27 May 2026
Escape from the Planet of the Robot Monsters
Escape from the Planet of the Robot Monsters is one of those arcade games that deserved a far bigger crowd than it ever got. Released in July 1989 by Atari Games, this is a full-on isometric multidirectional shooter with co-op support, and it plays today with the same frantic energy it had when it first showed up in arcades over 35 years ago.
The setup is pure 1950s sci-fi B-movie gold. Planet X, a synthetic industrial planetoid, has been seized by an alien race called the Reptilons. They've captured the research facility's lead scientist, Dr. Sarah Bellum, and are forcing the enslaved human population to churn out a robot army aimed at conquering Earth. You step in as Jake or Duke, part of an interplanetary SWAT team, armed with a ray gun and a very short patience for robot nonsense.
What makes this one stand out is the detail Atari packed into it. The arcade original used Hall effect joysticks offering 16-directional control, a genuinely advanced setup for 1989. You work through isometric maze levels hunting levers to activate escalators, collecting gems to power up your ray gun, and breaking into food lockers to recover health along the way. Every hostage rescued adds to your score, and the pressure never lets up.
Only 371 dedicated cabinet units were ever produced for the US market, with an original selling price of $2,245. A further 1,000 conversion kits were made at $1,015 each. That rarity alone tells you why so few people got a proper run at it back in the day. The game was designed by Mark Stephen Pierce, the same creative mind behind Atari bangers like RoadBlasters and Klax. The code even contains a hidden message reading: HI LISA, ROBIN, MOM and DAD.
The game received home ports to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, SAM Coupe and MS-DOS, published by Domark. Today MAME gives it back in full arcade form, exactly as Atari intended.
On this channel we play through games and share proper commentary along the way, giving you the full experience alongside the gameplay. If you're new here, welcome, this is exactly what we do, and there's plenty more where this came from. Hit subscribe and come along for the ride.
Monday, 25 May 2026
Galacticon
Galacticon is a retro inspired arcade shooter developed by Radin Games and published by Flynn’s Arcade, originally released in 2022 for PC. Inspired by legendary arcade classics like Defender, Joust and Jetpac, the game delivers fast paced action, pixel art visuals and score chasing gameplay built around classic early 80s arcade design.
In this gameplay and commentary video, we jump into Galacticon on PC to experience its frantic arcade action, smooth controls, secret bonuses, progressive difficulty and worldwide leaderboard system. The game features infinite levels, hidden secrets on each stage and authentic retro arcade presentation designed to feel like a genuine lost arcade cabinet release.
If you love retro gaming, arcade shooters, indie games, pixel graphics, classic PC action games and modern retro inspired releases, this is a must watch. Subscribe for more gameplay, commentary, hidden retro gems, arcade classics, indie retro games and PC gaming videos every week.
👍 Like
💬 Comment with your high score
🔔 Subscribe for more retro gaming gameplay and commentary
Available from https://store.steampowered.com/app/1737980/Galacticon/
Dr. Margo
Dr. Margo is a puzzle game for the Commodore Plus/4 inspired by the classic Dr. Mario formula, bringing fast paced retro puzzle gameplay to one of Commodore’s most underrated systems. This video features gameplay and live commentary captured on MiSTer FPGA for an authentic Commodore Plus/4 experience.
The Commodore Plus/4 continues to receive attention from the retro gaming community, with developers and enthusiasts still creating and preserving games for the platform decades after its original release. Dr. Margo stands out as another fun addition for Plus/4 fans and retro puzzle gaming enthusiasts alike.
If you enjoy Commodore Plus/4 gameplay, MiSTer FPGA content, retro gaming commentary, and discovering unique videogames from the retro scene, this channel is for you. New viewers are welcome, so make sure to subscribe for more classic gaming videos, homebrew discoveries, and retro gameplay coverage.
In this video:
• Dr. Margo gameplay on Commodore Plus/4
• MiSTer FPGA capture
• Live gameplay commentary
• Retro puzzle gaming action
• Classic Commodore gaming content
Drop your thoughts in the comments and let everyone know your favourite Commodore Plus/4 games.
Available from https://plus4world.powweb.com/software/Dr_Margo.
Sunday, 24 May 2026
Munchy Worm
Munchy Worm is a brand new Commodore 64 game released in 2026, proving once again that the C64 homebrew scene is still delivering fresh retro gaming experiences decades later. In this video you will see full gameplay and live commentary running on MiSTer FPGA for an authentic Commodore 64 experience.
If you enjoy discovering new C64 games, modern retro releases, Commodore 64 gameplay, MiSTer FPGA videos, and commentary driven content, this channel is built for you. New viewers are always welcome, and there is plenty more retro gaming content on the way covering both new releases and classic videogames.
The Commodore 64 community continues to produce impressive new games in 2026, and Munchy Worm is another example of why retro gaming remains as addictive and entertaining as ever.
Subscribe for more:
• New Commodore 64 games
• MiSTer FPGA gameplay
• Retro gaming commentary
• C64 homebrew discoveries
• Classic videogame coverage
Let us know your high score and your thoughts on Munchy Worm in the comments.
Available from https://antibodysoftware.itch.io/munchy-worm.
Saturday, 23 May 2026
Blindwalker
Blindwalker is a brand new puzzle game released for the Sinclair Spectrum in 2026, bringing fresh retro gameplay to one of the most iconic home computer platforms ever created. In this video we take a look at the game running on MiSTer FPGA with full gameplay footage and live commentary throughout.
The Sinclair Spectrum continues to receive impressive new releases from passionate developers, and Blindwalker is another example of the modern retro gaming scene keeping the platform alive for a new generation of players. If you enjoy puzzle games, classic home computer gaming and modern releases for vintage systems, this is a game worth checking out.
This video features gameplay, commentary and first impressions while showcasing the visuals, puzzle design and atmosphere of this new 2026 Spectrum release on MiSTer FPGA hardware.
If you are new to the channel, subscribe for regular retro gaming content featuring the Sinclair Spectrum, Commodore 64, arcade classics, homebrew games, modern retro releases and gameplay commentary videos every week.
Available from https://endaraues.itch.io/blindwalker.