Tuesday, 28 July 2026

Truxton Extreme

Truxton Extreme is set to release on July 30, 2026, marking the first new entry in the Truxton series in 38 years. The original Truxton launched in 1988 as a vertically scrolling shooter developed by Toaplan and published by Taito. Truxton Extreme is now fully rendered in 3D while preserving the series' iconic design, and the story mode follows three characters through a narrative told using an animated manga style comic. Original composer Masahiro Yuge returns to score the game. Besides the Story mode, the game includes Arcade, Team co-op, a score-attack Arena, Training, Tutorial, and a Model Viewer for checking out defeated enemies.
Steam Community + 4

In this video we're playing Truxton Extreme on PC with full gameplay and commentary as we go. This channel plays video games, and whenever a title says commentary, that's exactly what you're getting: real reactions, real thoughts, no filler. Since this is a NEW 2026 release, we're covering it fresh at launch.

If you're new here, welcome! We cover new releases and classic revivals with honest, unscripted commentary. Subscribe if you want to catch our next playthroughs as soon as they drop.

Available from https://store.steampowered.com/app/3323490/Truxton_Extreme/.

Sunday, 26 July 2026

Chuckie Egg 3

Chuckie Egg 3 is a brand new 2026 release from Langford Productions, available now on PC through itch.io. It's a follow up to the ZX Spectrum original Chuckie Egg, and rather than continuing the adventure style approach used in Chuckie Egg 2, it goes back to the fast paced arcade feel of the first game.

You're playing as Henhouse Harry, a part time farmhand whose job this time is collecting and painting eggs before Easter. Across each level you'll find unpainted eggs scattered around that will stun Harry if he bumps into them, so the goal is to load up a paintbrush, paint the eggs, grab them before they turn back to plain eggs, and get them into the lorry for payment.

The game is free to download, with an option to pay what you feel is fair to support the developer.

In this video we're playing through it with full commentary, since that's what this channel is all about, sitting down with new and classic games and talking through them as we go.

If you're new here, this is exactly the kind of content you'll find more of, so stick around and subscribe for more gameplay and commentary on both new indie releases and retro classics.

Available from https://lvideo4867.itch.io/chuckie-egg-3.
 

Artic Onslaught

Arctic Onslaught is a new 2026 ZX Spectrum game from The Death Squad, and in this video we're playing it with full gameplay and commentary running on MiSTer FPGA.

The premise is simple but brutal: slide across the ice while dodging bombs and irate local wildlife, one hit and you're done. The developer has said Arctic Onslaught was inspired by the offline "Dinosaur" game built into Google Chrome and the "Surf" game in Windows, and that the whole thing was made in the space of two evenings. A bugfix version was later released to stop the game crashing after death.

If you enjoy watching new ZX Spectrum homebrew running on real hardware through MiSTer FPGA, this is for you. This channel plays video games with full commentary, so expect honest reactions and a proper playthrough rather than a silent longplay. New here? Subscribe so you don't miss the next new release, we cover new ZX Spectrum, Commodore 64 and other retro games regularly.

Available from https://death-squad.itch.io/arctic-onslaught

Saturday, 25 July 2026

Moon Cresta

Moon Cresta is a free fan-made recreation for the Commodore Amiga, built entirely from scratch by developer Johnny Acevedo of Amiten Games. It is not a direct code port of the original 1980 Nichibutsu arcade game; instead it was handcrafted from the ground up, with graphics extracted from MAME ROMs and converted for Amiga hardware. The project is dedicated as a tribute to François Lionet, creator of the AMOS programming language.

Around 99% of the game logic runs on AMAL scripting, with AMOS BASIC handling collisions, sound triggers and scoring. On a stock Amiga 1200 the game runs at a full 50Hz/50FPS, while on an Amiga 500 it currently runs at 25FPS. It supports joystick control, a three-part ship docking and assembly system, shooting mechanics with engine thrust animation, a dual playfield display (a 4-color scrolling starfield background and an 8-color foreground for the action), and is compatible with the A500+, A600, A2000, A3000, A1200 and A4000. It requires Kickstart 2.00 or higher; Kickstart 1.3 is not officially supported. The game is available to download for free (name your own price) on itch.io.

In this video we're running it on MiSTer FPGA with full gameplay and commentary, showing off this new Amiga release as it plays on real Amiga-accurate hardware emulation.

If you're new here, this channel is all about videogame gameplay and commentary, retro and new releases alike, so subscribe if you want more of this kind of content.

Available from https://amiten.itch.io/amiga-moon-cresta.
 

Friday, 24 July 2026

Mini Doom II

Mini Doom II is a fan-made game by Calavera Studio, developed with Manuel Soruco, Felipe Porcel, and JC Porcel, that turns Doom into a 2D side-scrolling platformer instead of a first-person shooter. It first launched in March 2018 and later received an "Eternal" update in 2020 that added new weapons and skins pulled from Doom Eternal. The game includes 17 levels and 2 bosses, more than 14 weapons spanning multiple Doom titles plus additional secret weapons, 5 difficulty levels, and 4 game modes. The soundtrack runs over 40 minutes and includes original metal tracks along with renditions of the classic "At Doom's Gate" theme. On itch.io, the game currently holds a 4.8 out of 5 star rating from 190 ratings, and it's available for both Windows and macOS.

On this channel, we play through games like this with full commentary, walking through the levels, weapons, and moments as they happen. If you're new here, welcome, this is what you can expect: real gameplay, honest reactions, and no filler. Subscribe if you want more retro platformers, fan games, and classic shooter throwbacks covered the same way.

Available from https://calaverastudio.itch.io/minidoom2.

Tuesday, 30 June 2026

Jet Set Willy Redux

Jet Set Willy Redux is a ground-up rewritten multiplayer reimagining of Matthew Smith's iconic 1984 classic, and today we are playing the current beta build on the Spectrum Next via MiSTER FPGA with full gameplay and commentary. If you are new to the channel, welcome. This is exactly what we focus on.

The original Jet Set Willy released in March 1984 and became the UK's best-selling home video game of that year. Matthew Smith's creation spent over three months at the top of the charts and defined a generation of platform gaming. Players guided Miner Willy through his mansion collecting scattered items while avoiding guardians and hazards, with classical music by Beethoven, Grieg, Bach, and Mozart playing throughout. The original featured 60 screens and 83 objects to collect.

Jet Set Willy Redux is developer MausTheKat's ambitious reimagining of that legacy. Rather than a straight port or remake, Redux is a complete ground-up rewrite that expands the scope dramatically. Where the original featured 60 rooms, Redux explores hundreds of uniquely designed rooms. The core mechanic remains true to the original, but the scale is transformed entirely. You still move left and right and jump to navigate the mansion, still avoid enemies and hazards, still collect items to progress, but now with multiplayer competitive elements that the 1984 original never had.

The single-player beta version is currently playable and approaching completion. Recent development videos show gameplay that is approximately 99 percent finalized, with only minor rough edges remaining. The game includes a comprehensive text terminal interface where players can enter debug commands and access cheat systems. This terminal was originally designed for online multiplayer coordination but currently supports additional features for testing and progression.

Debug mode enables commands like invulnerability and immortality modes, allowing players to explore the hundreds of rooms without constant punishment for mistakes. The teleportation system lets you jump to any room by coordinates, perfect for discovering the massive mansion layout without replaying sections. These tools acknowledge that Redux is significantly more challenging than the original, with room design philosophy that demands precision timing and pixel-perfect jumps.

MausTheKat has publicly stated that multiplayer functionality is being added incrementally, and the single-player experience is the priority for the initial release. The game runs on the ZX Spectrum Next, the advanced FPGA-based handheld console released in November 2023, as well as through MAME emulation. A web-based version is available at jetsetwilly.net for browser testing.

The original Jet Set Willy had a notorious bug called The Attic Bug that corrupted subsequent playthroughs by overwriting crucial game data. Redux eliminates this issue entirely, proof that modern development can improve upon even the most iconic games while preserving their soul.

If you love classic platformers, appreciate massive ambitious remakes that respect their source material, and want to see how the Spectrum Next enables developers to expand gaming legends beyond their 1980s constraints, hit subscribe and stick around. We explore this scene every single week. 

Tuesday, 23 June 2026

Chuckie Egg

Chuckie Egg arrived in 1983 as the debut creation of then 17-year-old Nigel Alderton at A&F Software, and today we are playing it on the ZX Touch handheld with full real-time FX enhancements and comprehensive gameplay commentary. If you are new to the channel, welcome. This is the kind of classic gaming we focus on every week.

The original Chuckie Egg was an immediate sensation. Players controlled Hen House Harry, a portly character with a distinctive hat, as he collected a dozen eggs scattered across each single-screen level while avoiding patrolling chickens and the relentless caged duck watching from above. The game sold over one million copies and became a steady earner for A&F Software throughout the 1980s. It was ported across dozens of platforms including BBC Micro, Dragon 32, Commodore 64, Atari 8-bit family, Amstrad CPC, Acorn Electron, and later to Amiga and Atari ST.

The core mechanic was brilliantly simple but brutally challenging. Each level consisted of platforms, ladders, and occasionally moving lift platforms that required precise timing to navigate. Collecting corn suspended your countdown timer and increased your bonus score, but chickens would eat the corn if you left it unguarded, causing them to pause momentarily. One mistake usually meant death. Falling through gaps at the bottom meant losing a life. Touching a hen meant losing a life. Missing the timing on moving lifts meant losing a life.

The ZX Spectrum version ran without realistic physics, unlike the BBC Micro variant, but the screen design more than compensated. The levels were intricate works of puzzle design where knowledge of the exact route could mean beating a level with five seconds remaining or failing with fifteen. The original price of 6.90 pounds in 1983 proved justified as the game remained a steady seller for years.

Nigel Alderton went on to code other classics including Commando and Ghosts n Goblins, but Chuckie Egg remains his most celebrated work. The game is regularly cited alongside Manic Miner and Lode Runner as one of the three titles that defined the early platform game genre and introduced it to mainstream gaming audiences.

The ZX Touch handheld, released in November 2023, brings Chuckie Egg to life with real-time FX enhancements applied through firmware version 1.12 and above. The Edge Colour Shader effect enhances the colour palette and visual clarity without modifying the original code. The automatic background switching system adapts the screen appearance based on the action occurring. The optional Game Rewind feature allows you to rewind up to 60 seconds of gameplay, perfect for when you misjudge a critical jump.

This is what happens when classic 1980s design meets modern portable hardware. If you appreciate platform games that require skill and planning, games that punish mistakes but reward mastery, and honest commentary on how these decades-old classics still deliver compelling gameplay, hit subscribe and join us. We cover this scene every week.

https://www.sintech-shop.co.uk
https://www.sintech-shop.de
https://www.zx-touch.com