WOLF is a brand new first-person action game built for the Game Boy Color, released by Thalamus Digital Publishing in 2026. It runs on a custom raycasting engine, turning the handheld into a maze of textured corridors and colour-coded levels, each with its own distinct visual identity. In this video we're playing through WOLF with full gameplay and commentary, running the ROM on the MiSTer FPGA.
The goal in each level is simple on paper: hunt down and kill the required number of enemies, recover the Exit Key, and get out before your health runs out. You start with three Health Points, and enemies patrol, pursue, and fire projectiles that can be dodged if you're quick. An overhead radar helps track the shifting level layout, and picking up the Radar item reveals enemy positions too.
WOLF was designed, coded, and illustrated by Shane McCafferty, with music and sound effects by Sloopygoop, for a Rocketship Park production under Thalamus Digital. No generative AI was used in the making of this game.
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Available from https://thalamusdigital.itch.io/wolf-game-boy-color.
Saturday, 8 August 2026
WOLF
Wednesday, 29 July 2026
Paprium
Today's gameplay and commentary session is all about Paprium, the beat 'em up developed and published by WaterMelon for the Sega Mega Drive / Genesis. Paprium was designed by Gwénaël Godde and was first announced back in 2012, before finally releasing worldwide on December 16, 2020, after roughly eight years of development. During that long wait, the game became one of the most talked about examples of vaporware in the retro gaming space, so getting hands on time with the finished product is a genuinely notable moment for Mega Drive fans.
For this session we are running Paprium through the Paprium_MegaDrive_MiSTer core, a community built MiSTer FPGA core made by developer MisterPezz82. This is a fork of the MiSTer Mega Drive core that adds support for the Everdrive Pro style version of Paprium, including nuked-md audio handling and MD+ CDDA music playback. The project builds on years of prior community reverse engineering work, including Krikzz's mega-ppm project, Genesis Plus GX contributions, and prior MAME research into the game. It is an unofficial, fan made core, it does not include the ROM or the WAV audio files, and it is not affiliated with WaterMelon or Sega.
If you are new to the channel, this is where we sit down with games like this, play through them properly, and talk through what makes them interesting as we go, whether that is the history behind the release, the hardware running it, or just what is happening on screen. If that sounds like your kind of content, stick around, there is more retro gaming, FPGA cores, and commentary style playthroughs on the way. A subscribe helps a lot if you want to catch the next one.
MiSTer FPGA core details https://github.com/MisterPezz82/Paprium_MegaDrive_MiSTer.
Tuesday, 28 July 2026
Truxton Extreme
Truxton Extreme is set to release on July 30, 2026, marking the first new entry in the Truxton series in 38 years. The original Truxton launched in 1988 as a vertically scrolling shooter developed by Toaplan and published by Taito. Truxton Extreme is now fully rendered in 3D while preserving the series' iconic design, and the story mode follows three characters through a narrative told using an animated manga style comic. Original composer Masahiro Yuge returns to score the game. Besides the Story mode, the game includes Arcade, Team co-op, a score-attack Arena, Training, Tutorial, and a Model Viewer for checking out defeated enemies.
Steam Community + 4
In this video we're playing Truxton Extreme on PC with full gameplay and commentary as we go. This channel plays video games, and whenever a title says commentary, that's exactly what you're getting: real reactions, real thoughts, no filler. Since this is a NEW 2026 release, we're covering it fresh at launch.
If you're new here, welcome! We cover new releases and classic revivals with honest, unscripted commentary. Subscribe if you want to catch our next playthroughs as soon as they drop.
Available from https://store.steampowered.com/app/3323490/Truxton_Extreme/.
Sunday, 26 July 2026
Chuckie Egg 3
Chuckie Egg 3 is a brand new 2026 release from Langford Productions, available now on PC through itch.io. It's a follow up to the ZX Spectrum original Chuckie Egg, and rather than continuing the adventure style approach used in Chuckie Egg 2, it goes back to the fast paced arcade feel of the first game.
You're playing as Henhouse Harry, a part time farmhand whose job this time is collecting and painting eggs before Easter. Across each level you'll find unpainted eggs scattered around that will stun Harry if he bumps into them, so the goal is to load up a paintbrush, paint the eggs, grab them before they turn back to plain eggs, and get them into the lorry for payment.
The game is free to download, with an option to pay what you feel is fair to support the developer.
In this video we're playing through it with full commentary, since that's what this channel is all about, sitting down with new and classic games and talking through them as we go.
If you're new here, this is exactly the kind of content you'll find more of, so stick around and subscribe for more gameplay and commentary on both new indie releases and retro classics.
Available from https://lvideo4867.itch.io/chuckie-egg-3.
Artic Onslaught
Arctic Onslaught is a new 2026 ZX Spectrum game from The Death Squad, and in this video we're playing it with full gameplay and commentary running on MiSTer FPGA.
The premise is simple but brutal: slide across the ice while dodging bombs and irate local wildlife, one hit and you're done. The developer has said Arctic Onslaught was inspired by the offline "Dinosaur" game built into Google Chrome and the "Surf" game in Windows, and that the whole thing was made in the space of two evenings. A bugfix version was later released to stop the game crashing after death.
If you enjoy watching new ZX Spectrum homebrew running on real hardware through MiSTer FPGA, this is for you. This channel plays video games with full commentary, so expect honest reactions and a proper playthrough rather than a silent longplay. New here? Subscribe so you don't miss the next new release, we cover new ZX Spectrum, Commodore 64 and other retro games regularly.
Available from https://death-squad.itch.io/arctic-onslaught
Saturday, 25 July 2026
Moon Cresta
Moon Cresta is a free fan-made recreation for the Commodore Amiga, built entirely from scratch by developer Johnny Acevedo of Amiten Games. It is not a direct code port of the original 1980 Nichibutsu arcade game; instead it was handcrafted from the ground up, with graphics extracted from MAME ROMs and converted for Amiga hardware. The project is dedicated as a tribute to François Lionet, creator of the AMOS programming language.
Around 99% of the game logic runs on AMAL scripting, with AMOS BASIC handling collisions, sound triggers and scoring. On a stock Amiga 1200 the game runs at a full 50Hz/50FPS, while on an Amiga 500 it currently runs at 25FPS. It supports joystick control, a three-part ship docking and assembly system, shooting mechanics with engine thrust animation, a dual playfield display (a 4-color scrolling starfield background and an 8-color foreground for the action), and is compatible with the A500+, A600, A2000, A3000, A1200 and A4000. It requires Kickstart 2.00 or higher; Kickstart 1.3 is not officially supported. The game is available to download for free (name your own price) on itch.io.
In this video we're running it on MiSTer FPGA with full gameplay and commentary, showing off this new Amiga release as it plays on real Amiga-accurate hardware emulation.
If you're new here, this channel is all about videogame gameplay and commentary, retro and new releases alike, so subscribe if you want more of this kind of content.
Available from https://amiten.itch.io/amiga-moon-cresta.
Friday, 24 July 2026
Mini Doom II
Mini Doom II is a fan-made game by Calavera Studio, developed with Manuel Soruco, Felipe Porcel, and JC Porcel, that turns Doom into a 2D side-scrolling platformer instead of a first-person shooter. It first launched in March 2018 and later received an "Eternal" update in 2020 that added new weapons and skins pulled from Doom Eternal. The game includes 17 levels and 2 bosses, more than 14 weapons spanning multiple Doom titles plus additional secret weapons, 5 difficulty levels, and 4 game modes. The soundtrack runs over 40 minutes and includes original metal tracks along with renditions of the classic "At Doom's Gate" theme. On itch.io, the game currently holds a 4.8 out of 5 star rating from 190 ratings, and it's available for both Windows and macOS.
On this channel, we play through games like this with full commentary, walking through the levels, weapons, and moments as they happen. If you're new here, welcome, this is what you can expect: real gameplay, honest reactions, and no filler. Subscribe if you want more retro platformers, fan games, and classic shooter throwbacks covered the same way.
Available from https://calaverastudio.itch.io/minidoom2.