Joust gameplay with full commentary, played on a MiSTer FPGA.
Joust is an arcade game released in 1982 by Williams Electronics, with John Newcomer as its lead designer. You fly an ostrich by tapping the flap button, and you fight enemy knights riding buzzards. When two riders collide, whoever is higher on the screen wins the clash.
A defeated knight leaves an egg behind, and if you don't collect it in time it hatches into a new rider. Take too long on a wave and a pterodactyl appears, and a lava troll's hand can grab you if you fly too close to the lava.
Two players can play at the same time, either working together or competing for score. Joust was later ported to many home systems, including the Atari 2600, Atari 7800, NES and Commodore 64.
About MiSTer FPGA: MiSTer is an open-source project that recreates classic arcade machines, consoles and computers on FPGA hardware. Williams arcade games like Joust are available on it as cores.
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Monday, 5 October 2026
Joust
Thursday, 1 October 2026
ETCH
ETCH is a NEW 2026 top-down roguelike maze runner on Steam, and this is full gameplay with live commentary from start to finish. If you love new indie games, roguelikes and fresh Steam discoveries, you're in the right place.
ETCH is a top-down roguelike maze runner from developers Psiber1919 and mogamu. You play a PSI-class Runner, the only one able to move into the sectors of the System that the Tracers have taken. Your job is to dash through the grid, capture the cores and reach the exit before the Tracers corner you. When you die, you wake up at the entry point and go in again.
Facts about the full Steam version:
- 30 levels in total
- Four Protocols, starting with Surge and unlocking the rest as you push deeper
- 47 modules, including 12 corrupted high-risk builds
- Six bosses across the run, with the Archon waiting at the end of the System
- Supports Windows and Linux
- ETCH is the first chapter in a series
On this channel I play video games and talk through the whole experience as it happens, with new games, indie gems and Steam releases. If you want honest gameplay and commentary on the latest releases, hit Subscribe and the notification bell so you don't miss the next one.
Available from https://store.steampowered.com/app/4398870/ETCH/.
Wednesday, 30 September 2026
Trashman
NEW in 2026: Trashman on the ZX Spectrum Next, with full gameplay and commentary on MiSTer FPGA. A brand new Spectrum Next game based on a classic, and I'm playing it with live commentary.
The original Trashman was written by Malcolm E. Evans and published by New Generation Software for the ZX Spectrum 48K in 1984, at an original price of £5.95. Here are some facts about it:
The new Spectrum Next version has programming by David Sonic Clarke, graphics by Simon Butler and music and sound by Paul Hesso, the team behind the Next game O. It is sold by Fusion Retro Books in standard, cassette and deluxe editions. The listing says you collect all the bins on each street, and it adds new hazards such as pot holes, wasps, ice and skateboarders alongside the original's bikes, dogs and visits to the pub.
The game is listed as compatible with ZX Spectrum Next, N-Go, X-Berry Pi and MiST(er). It supports 50Hz and 60Hz play, and 60Hz is recommended.
New here? Subscribe for regular retro gameplay and commentary on Spectrum Next, ZX Spectrum, Commodore 64 and MiSTer FPGA, including brand new releases for old systems. Tell me in the comments: did you play the original Trashman in 1984
Available from https://fusionretrobooks.com/products/trashman-spectrum-next-copy.
Monday, 28 September 2026
Jetpac
Jetpac returns in an intriguing Commodore 64 form as we take a look at this rare C64 version on MiSTer FPGA, with gameplay and commentary with this version created by Gary Pearson.
Originally released by Ultimate Play the Game in 1983, Jetpac became one of the defining early titles from the company founded by Tim and Chris Stamper. The original game appeared on the ZX Spectrum while a Commodore 64 version was never officially released by Ultimate.
Jetpac itself has an important place in retro gaming history. The original game won Game of the Year at the 1983 Golden Joystick Awards, and the Jetman series subsequently continued with Lunar Jetman and Solar Jetman.
In this video we play Jetpac on the Commodore 64 using MiSTer FPGA, with gameplay and commentary, taking a closer look at this fascinating piece of C64 history.
If you're into Commodore 64 games, C64 retro gaming, Jetpac, rare games, unreleased games, lost games, classic computer games, MiSTer FPGA, retro gaming gameplay and gaming commentary, subscribe for more classic games and obscure discoveries.
Sunday, 16 August 2026
Rally-X
Rally-X started life in 1980 as a Namco arcade maze game, where players drive a blue car through a scrolling maze collecting yellow flags while avoiding red enemy cars trying to ram them. It reached North America through Midway Manufacturing in February 1981, and it's remembered as one of the first arcade games to feature multi directional scrolling, a bonus stage, and continuous background music.
The version we're playing in this video is a brand new 2026 ColecoVision homebrew port, built using CVBasic, a BASIC compiler for the ColecoVision created by developer nanochess. This particular build was developed with help from Claude, Anthropic's AI assistant, and the project also includes support for the Super Game Module, an add on that expands the ColecoVision's memory and audio capabilities.
In the game itself, players guide their car around a maze, hunting down flags while dodging boulders and red chaser cars. If a chaser gets close, you can drop a smoke screen to stun it for a short time, though it won't stay down for long.
In this video we're playing through this new Rally-X build with full gameplay and commentary, running it on MiSTer FPGA.
New to the channel? We cover classic games, homebrew projects, and retro ports with full gameplay and commentary, so subscribe if that sounds like your thing.
Available from https://forums.atariage.com/topic/392022-rally-x-cvbasic-developed-with-claude/.
Sunday, 9 August 2026
Robocop 2
RoboCop 2 is a run and gun arcade game developed by Data East, released in 1991 as a sequel to Data East's original 1988 RoboCop arcade game. It's based on the RoboCop 2 movie, and it's arcade exclusive, meaning the home console and computer versions released around the same time were actually completely different games built by other developers.
The game runs on a belt scrolling system, letting the player move in all directions rather than being locked to one lane. It uses two separate shot buttons, one for shooting left and one for shooting right, so you can move one way while firing the other. Alongside RoboCop's unlimited handgun, players can pick up various limited use weapons scattered through the levels, and RoboCop can punch and throw enemies at close range too. At certain points the game shifts into a shooting gallery perspective, with a crosshair for taking down enemies in the background.
In this video we're playing through RoboCop 2 with full gameplay and commentary, running it on MiSTer FPGA.
If you're new to the channel, we play through arcade classics and retro games with full gameplay and commentary, so stick around and subscribe if that's your kind of thing.
Saturday, 8 August 2026
WOLF
WOLF is a brand new first-person action game built for the Game Boy Color, released by Thalamus Digital Publishing in 2026. It runs on a custom raycasting engine, turning the handheld into a maze of textured corridors and colour-coded levels, each with its own distinct visual identity. In this video we're playing through WOLF with full gameplay and commentary, running the ROM on the MiSTer FPGA.
The goal in each level is simple on paper: hunt down and kill the required number of enemies, recover the Exit Key, and get out before your health runs out. You start with three Health Points, and enemies patrol, pursue, and fire projectiles that can be dodged if you're quick. An overhead radar helps track the shifting level layout, and picking up the Radar item reveals enemy positions too.
WOLF was designed, coded, and illustrated by Shane McCafferty, with music and sound effects by Sloopygoop, for a Rocketship Park production under Thalamus Digital. No generative AI was used in the making of this game.
If you're new here, this channel plays through retro and indie titles with full gameplay and commentary, so subscribe if you want more videos like this one.
Available from https://thalamusdigital.itch.io/wolf-game-boy-color.