The ZX Touch handheld console launched on November 18, 2023, and features a 7-inch IPS touchscreen running at 1024x600 resolution with a 480 MHz ARM Cortex-M7 processor. The FX system is a real-time enhancement that applies dynamic visual effects to games without modifying the original code. For Manic Miner, this includes the Edge Colour Shader, backgrounds that switch automatically between scenes, and the Game Rewind feature that lets you rewind gameplay by up to 60 seconds. These enhancements were added in firmware updates starting with v1.12 and refined in the current v1.13.
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Retro Gamer has called Manic Miner one of the most influential platform games of all time. It has been ported across dozens of systems from the Commodore 64 and BBC Micro to modern mobile phones. The ZX Touch carries 34 built-in licensed ZX Spectrum games, and supports loading thousands more via microSD card or Wi-Fi file transfer.
Manic Miner is the 1983 platformer by Matthew Smith that launched on the ZX Spectrum as a Bug-Byte release in August 1983, hitting the UK charts at number one. Today we are playing it on the ZX Touch handheld with the full FX enhancement system running real-time visual effects, and we are providing full gameplay and commentary throughout. If you are new here, welcome to the channel.
The game consists of twenty caverns, each one screen in size, where your job as Miner Willy is to collect all the flashing objects scattered across each level before your oxygen supply depletes. Once you grab everything, a portal lights up and sends you to the next cavern. The enemies you face along the way are documented in the original 1983 cassette inlay as Poisonous Pansies, Spiders, Slime, and worst of all, Manic Mining Robots that patrol predefined paths at constant speeds.
The game was designed to require pixel-perfect timing. Falls from too great a height kill you instantly, so every jump must be calculated. The controls are straightforward but executing them flawlessly under pressure is the real challenge. Extra lives are earned every 10,000 points, and the difficulty of each successive cavern was designed to drain quarters had this appeared in an arcade cabinet.
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Tuesday, 9 June 2026
Manic Miner
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