Poopy Platforms came out on the 18th of May 2026 and it is exactly the kind of game that reminds you why the ZX Spectrum homebrew scene is still one of the best things in retro gaming. Today we are playing it on the MiSTer FPGA with full gameplay and commentary, and if you are new here, welcome. This is the sort of thing we cover on this channel and there is plenty more of it.
The game was created by PuttyCAD, with graphics by Ric Lumb and programming by Nigel Critten of 100 Tin Soldiers. It was built using KWYLL, a newer ZX Spectrum game creation tool developed by Paul Gregory, and no generative AI was used anywhere in its production.
The setup is wonderfully daft. Platform 2 at a railway station has been nicknamed Platform Poo, because a flock of dirty pigeons have taken up residence and will not stop doing what pigeons do all over it. Poor Little Miss Moppet is responsible for keeping the platform clean, and her solution is to hire Slug the cat to drive the station steam train. Why a cat? Nobody really knows. The developers admitted they just thought it would look funny. It does.
Your job as Slug is to fire carefully timed blasts of steam from the train to vapourise the pigeon droppings before they hit the platform. The pigeons have their own response to this situation in the form of Slammy the seagull, who swoops in from time to time dropping heavy weights on you from above. Controls are O for left, P for right, and M to fire the steam. The game was updated on the 3rd of June 2026 with a bug fix and a tweak, so the version you are seeing here is already patched.
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Available from https://puttycad.itch.io/poopy
Saturday, 6 June 2026
Poopy Platforms
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