Vampire Crawlers just dropped on April 21, 2026, and the gaming world was not ready for it. This is the first ever official spinoff of Vampire Survivors, co-developed by poncle and Nosebleed Interactive, and it takes everything that made Survivors a phenomenon and flips the genre completely on its head.
Instead of the hands-off auto-battling of the original, Vampire Crawlers is a turn-based, first-person dungeon crawler built around roguelike deck-building. You pick a Crawler, each of whom starts with a different base deck designed around specific weapons and abilities, then plunge into multi-floor dungeons exploring from a first-person viewpoint that feels like a nod to the early days of computer RPGs. Every encounter you win earns experience points. Level up and you draft a new card into your deck. Headbutt a chest and you might find power-ups, gold, gems, or healing items. Find the shovel and you dig down to the next floor.
The card system is built around playing cards in ascending mana order to chain devastating combos, where each card in the stack multiplies the impact of the next. Use Wild cards to push those chains out to 10, 20, or even 30 cards deep. Weapon evolutions from Vampire Survivors carry over here too, so if you know the original game, that knowledge transfers directly.
Crawlers hit one million players in its first week. On Steam, it currently sits at Overwhelmingly Positive with 95% of over 7,400 English reviews recommending it. Critics scored it between 82 and 89 on Metacritic depending on platform, and 93% of critics on OpenCritic recommend it. Destructoid gave it a 9 out of 10.
In today's video I am playing through Vampire Crawlers on PC with full gameplay commentary, breaking down how the dungeon crawling works, how the deck builds, and where the chaos really starts to kick in. If you are new to the channel, welcome, we play all kinds of games here with commentary and honest reactions. Hit subscribe so you do not miss what is coming next.
Tuesday, 2 June 2026
Vampire Crawlers
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